Design Research

Is ‘Empathy’ really that difficult?

Empathy_Blog_Elephant Design, Pune, Singapore_1.jpg

While Design Thinking (DT) creating a buzz across industries or domains, there is a lot of overwhelming content on popular business magazines like Forbes, HBR, FastCo. etc. reinforcing its importance in businesses. However, there is one common element which everyone wants to stress in Design Thinking is ‘Human Centricity’ or ‘User Centricity’ or a more conclusivily ‘User EMPATHY’. This excites me to write on this topic that whether ‘Empathy’ as an emotion or as an act, really that difficult to inherent Design Led Innovation? 

To begin with I tried to build up a scale on Human Emotions + Attitude (Emotitude*) with a scenario around a person who is trying to interact or approach another person. 

By ‘interaction’ I mean ‘Talking - setting up a conversation’ or ‘Observing - looking at other’s activities’ or ‘Immersing – participating in his/her activities’. 

Emotitude* scale

Empathy_Blog_Elephant Design, Pune, Singapore_4.jpg

Please note* - This scale is fixed up on a broader emotions along with commonly known acts/attitude which one use in daily lives. 

    Emotitude scale ranges from a “Don’t bother me” attitude i.e. ‘Ignorant’ emotion to almost feeling helpless for someone (like crying) which could be showing up extreme ‘Sympathy’. As one progresses from being ‘Ignorant’ towards ‘Sympathy’ there is some transition that takes place from being ‘Rational’ to getting ‘Involved in deeper care’.  This transition might be extensive with further varied layers, however, I feel this is where ‘Empathy’ lies or takes place broadly. 

    ‘Empathy’ might roughly start from “I understand you” and spread across to a more involved or an immersive emotion of “I can completely imagine your situation”. During this transition one person is trying to rationalise the other person’s situation and at the same time trying to get involved in his/her emotions to ‘Imagine’ or ‘Immerse’.  To elaborate this thought, I will further share some regular stories of User research on how ‘Empathy’ played a role from understanding a person to initiate imagination in his / her situation.

Story 1  - Role Play

Background – While carrying out a home visit, I was interacting with a lady who was obstinate in answering my questions. She remained inconspicuous throughout the conversation. Though it was a paid recruitment, she was unable to talk and she only had objective answers. Eventually, I was loosing my patience and had no hopes to get any fruitful insights from this visit.  One thing I realised, that she was unwilling to allow me to enter her kitchen for my study purpose. 

I somehow got inside and looked around to dig into the scene of her cluttered and messed up kitchen, to know why she was suspiciously reluctant. Here, I tried to put myself in her situation and started imagining why one would have such behaviour. I realised, any woman would have the tendency to hide a messy space in her home! And why? Because the tendency is to avoid getting judged on portraying bad picture of a sacrosanct space like kitchen even if the woman is getting paid for it. 

I guess ‘I was right!’. When I started the conversation around her kitchen, she expressed her concern about the muddle and slightly opened up talking about her experiences. 

Well, a long story, but few deep dive learning was about user behaviour and how ‘Empathy’ helped to break the barricade of hesitancy. 

  • Here, I tried to question ‘Why’ to a obvious behaviour, instead of assuming loosely. 
  • The only way to find the answer was to be like the other person (atleast do a short role play in your mind) and then self analyse.
  • Later part was to validate that analysis by probing those questions to the user. 
Empathy_Blog_Elephant Design, Pune, Singapore_2.jpg

Story 2 - Attentive

Background – Meeting a Quadraplegic Cerebral palacy (Specially abled) girl who was diabetic. To learn how she uses her blood glucose monitoring device on her own. 

We tried observing her interaction with the product. We also discussed with her Mother about her experince as a care taker.  For a long amount of time we were failing to understand that if at all there was any issue with the device. It is tough to do a role play in such case. We eventually, video recorded this meeting for our later analysis. While repeatedly looking at the video we realised that affordance of her thumb to operate few buttons on the screen was problematic to her, which she was unable to communicate. 

We learnt that not always a ‘role play’ or ‘putting yourself in other person’s shoe’ is going to be helpful. Here, ‘being attentive’ or ‘keen’ towards even minor observations can help ‘Empathise’ with the user. 

Story 3 – Decode Imagination

Background – In most of communication design projects, we want to learn from user their perception about colors or symbols associated with the brand and it’s attributes. 

Such exercises are usually tough to crack. ‘Color’ itself has a lot of individualistic perspective. One person might be in favor of something and the other may have differing opinion. 

However, colors or visuals are natural catalyst to grow fruitful conversation with the User.  As humans we are visually literate species. Human eye reads a word as picture and sound. Our saccadic vision help in scanning words, recognise them as pictures and immediately trigger its meaning to our brain. And all this happens in fraction of a second. Therefore, the challenge here is to learn what is triggering recognition in the User’s mind. 

A set of colors or cards or symbols can help in decoding User’s imagination as User’s tend to talk more what they recognize

Trick here is to study the pattern of comments made against choices and not the  pattern of preferences. 

The spectrum of ‘Empathy’ scale itself, has many shades of emotions and attitude one can use towards the User to understand him/her better. Yet, it is a natural asset to everyone of us to simply empathise and learn from the obvious.

Going back to my question “Is Empathy really difficult?” Well, my answer will be it is NOT! But it is Challenging, Demanding and Immersive! Almost like scanning one hundred thousand nuerons sitting inside human neuro system. One has to be extensively passionate to deep dive in the User’s world to really empathise and learn his/her latent needs or wants. 

People or organizations who are eager to weave in Design Thinking must learn ‘To Empathise” with their User or collaborate with people who are already fanatical about this subject.

Emotitude* term is coined, for this blog purpose

Please note* - Emotitude scale is completely based on author’s personal hypothesis and may not have a scientific / psychological relevance.

KRANTI VANJARI is a Manager & Subject Expert of Strategy & Design Research at Elephant. She has a graduate diploma in Mechanical Engineering, WCE and a Post Graduate Diploma in Strategic Design for Business, MIT Institute of Design, Pune, India.

Bibliography:

https://think360studio.com/what-is-design-thinking-and-design-thinking-process/

https://www.creativityatwork.com/design-thinking-strategy-for-innovation/

https://www.ideou.com/pages/design-thinking

https://hbr.org/2008/06/design-thinking

https://www.forbes.com/sites/reuvencohen/2014/03/31/design-thinking-a-unified-framework-for-innovation/#7b5e8ba38c11

https://www.seeker.com/our-brains-see-words-as-pictures-1769641068.html

https://www.scientificamerican.com/article/when-we-read-we-recognize-words-as-pictures-and-hear-them-spoken-aloud/

https://www.childbirthinjuries.com/cerebral-palsy/types/quadriplegic-cerebral-palsy/

Need to gain disruptive insights

Changing consumer standpoint: Need to gain disruptive insights

Design research is gaining momentum for establishing good human factors. What are the trends that will impact the design research, how does new technology play a role in this new evolution and how does one reach out to the concerns of the new age end user.

By KRANTI VANJARI

‘Design Research’ is one kind of proficiency that uses an eclectic approach to understand deeper consumer needs. Empathy helps designers create products or services, which are best suitable for people needs.  It would be half a truth, if we consider Design Research as a tool used only by Designers. Consumer centric businesses also have the requirement to learn their user needs, which ultimately leads to a greater business opportunity.

There is a noticeable trend that more and more corporate brands are adopting Design is a tool to serve various business requirements whether it is about developing a new product or entering into a new consumer segment. This has also brought in more challenging opportunities to both designers & design researchers to create & refine methods to dig deeper and extract useful insights.

Buying is not just about buying

Working on a product, designers were looking out for a key question. Why does this consumer buy that product? A standard interview approach was not helping. We stepped back and realized that today buying is not about buying for a need, it is also about getting the best deal. Consumers are aware of the plethora of options available today. This is playing on their mind all the time.  We applied an interactive play tool for our research, which helped users to configure features that mattered the most, were willing to pay, why and what they valued as the best deal.

It is vital to make subjects think and reflect on their needs, a little play, story, a scene can open out people to a level of preparing prototype scenarios wherein consumers can make real time buying decisions based on their wishes.

Online vs. Offline

If we ask a present day consumer, how do they buy, they talk about online purchases, price & features comparison. People rate the best deal for them, and then they either buy online or offline. Today, consumers want a comparison between prices and products before they buy; but through a singular interaction, the way it happens online on a PC screen. In retail spaces, sales people help to compare but that is not always efficient. This learning was another eye opening trend that we observed.

People as consumers are changing. Online shopping has made them accustomed to make quick and sound decisions – purchase is just a click away. The greater responsibility for design research and designers is to explore these decision-making patterns used online and how it can be replicated in a brick and mortar scenario along with an enhanced experience.

Reassurance syndrome

If an alien were to visit a modern retail store, what will it see? People with their shopping carts, looking through numerous shelves and buying things for themselves. If one takes a closer look at this scenario, people are not only looking through the shelves, there is a lot of reading people do on and off the shelf.

One can imagine several hypotheses in such a scenario; like modern retail spaces are designed in such a way that products are more visible, readable even from a distance.

Clean up the space, make the product accessible to the consumer.

Another hypothesis could be people rely on their own subconscious thinking which keeps on alerting them while in a public space - “Am I getting judged because my shopping cart is looking less heavy than others”, “Am I picking the right pack or people around me are considering me an unhealthy junkie”, “I need to look smart so I must read carefully before any purchase”. Such thoughts are output of natural human behavior like; Mrs. Responsible, Mr. Righteous, neighbor’s envy, be no fool and so on. However, environments are also catalysts to evoking such reactions. And therefore, even while buying a regular brand, a shopper in a modern retail will not just look for a brand, but will read the Front or Back of pack to reassure herself about the content, health benefits, calorie contents etc. Yet another perception could be increased consciousness around health and appearance, which has led consumers to read a lot on the pack before buying. This is a trend; we cannot turn a blind eye towards. What is the story your product is telling, which will reflect reassuringly on the target consumer’s mind?

The new age consumer

Some of these consumer trends that we discussed, such as looking for best deal, online buying models or drivers to understand a product gives us a deep insight that the choices and preferences for buying have changed pragmatically. Influencers to these changes could be many like increased awareness, exposure, connectivity etc.

Here the interesting part is diversity and ambiguous patterns of consumer behaviors. Today’s consumers are loyal to brands at the same time, they are not afraid to express their opinions against it, if need arises. Even a basic experience about a product or service is shared or tweeted for increasing personal social quotient. Review based websites are flooded with feedbacks on minor inconveniences, not only for making use of the social platform but to express people opinion. It is the arrival of an aggressive age for consumers!

A consumer no longer is the unsung meek but rather a roaring warrior with multiple faces of expressions like the mythology figure, Ravana ( epic Ramayana ).

Marketers, researchers or business strategists have to become more sensible to understand the deeper grieve and eventually win people by addressing best solutions tailored for their needs but also value at affordable prices.

To understand today’s consumer and to dig more into their minds one has to take a diverse approach in the study. It might not be enough to make few handful people sit in a discussion and probe them for feedback. Such practice may or may not lead to unfeigned insights. One has to customize methods that are best suited to the intent of the study, right from clustering consumer cohorts by their behavioural patterns or to deploying interactive tools, which will help consumer express themselves freely. The social presence of the consumers cannot be ignored. Articulations based on people opinions on social media will provide added knowledge about people’s both offline and online life. A disruptive insight is a denouement, which is best achieved with help of tailored user centric approach and tools.

KRANTI VANJARI is an Asst. Manager, Subject Expert, Strategy & Design Research at Elephant. She has a graduate diploma in Mechanical Engineering, WCE and a Post Graduate Diploma in Strategic Design for Business, MIT Institute of Design, Pune, India.

<  Back to Blog